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Keep in mind that you'll need the best hand to enable you to win the pot. Well, the best hand you can possibly have is a Blackjack which is a hand that makes up exactly 21 with the first two cards.
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The Card returned should be taken out of the deck and will not be used again until next shuffle. The method will throw a RuntimeException if there is no available card to be dealt. Thus, the program could keep track of how many cards it has used.
This can be done by using an instance variable cardsUsed and an instance method getCardsUsed that returns the int value. Well, the variable cardsUsed can also be used to determine which card to be dealt in the dealCard method You should also include an instance method toString that will return a String representation of you current Deck using the following format in 4 lines: Throws a RuntimeException if no card can be dealt. So, the only thing the constructor needs to do is to create enough space to store the cards for a hand.
You can use an array to implement it. Your constructor should have a parameter to setup the maximum number of cards you can hold in a hand. An addCard instance method will add a card to the hand.
This method needs a parameter of type Card to specify which card is being added. You should take care of the special cases such as the hand is already full. For the removeCard method, a parameter is needed to specify which card to remove. In the latter case, you should return the card that have been removed in the process.
You should also take care of the special cases such as the hand is already empty or the card specified is not in the hand. You also need to shift the elements in the array so that there will be no empty null elements in the middle of the array see the example given at the end of the assignment document Apart from adding a card to your hand and removing a card from your hand, we may need to get one of the cards from the hand.
We thus need an instance method getCard. In this method, we give an int argument to indicate which card is needed and the method will then return a Card object representing the chosen card. The card will not be removed from the hand We also need an instance method getCardCount that returns the number of cards in the hand.
When we play cards, we would like to sort the cards in a hand. Thus, we provide instance method sort. No parameter is needed and no value will be returned. After playing a game, we throw out all cards from the hand. This can be simulated by a clear method which removes all cards from the Hand object. You should also include an instance method toString that will return a String representation of you current Hand using the following format: You need to start from the scratch for this class.
The int parameter represents the maximum size of the Card array. If there is no such object, returns null; otherwise return the removed Card object. If there is no such object, throws a RuntimeException. In our Blackjack game, each hand can hold a maximum of five cards. In addition, you will need an instance method getPoint to calculate the points of your hand for the game of Blackjack.
In a Blackjack game, a face card Jack, Queen or King is counted as 10 points and a number card is counted as its numeric value. The special card Ace can be counted as 1 or 11, depends on the total of the other cards in a hand. It is a relatively easy class. You need to start from the scratch. BlackjackGame 24 marks After we have finished the work on the classes for the playing cards, we are now going to develop the game logic. In your BlackjackGame class, you need to write a main method to simulate the game flow in a simplified way.
In your game, the computer will act as the dealer. The general objective in Blackjack is to get a hand of cards whose value is as close to 21 as possible, without going over.
The game goes like this: At the beginning, create a new deck of cards and two Blackjack hands representing the dealer and the player. Start the game by shuffling the cards 3. Ask if the user wants a new game. If yes, clear both hands. Reshuffle the deck if there are not enough cards. Skip the first two cards dealt but not given to anyone.
If both have a value of 21, the game ties. New hands are dealt. In a casino, the dealer deals himself one card face up and one card face down. If the user Hits, there is a possibility that the user will go over In that case, the game is over and the user loses. If not, then the process continues.
The user gets to decide again whether to Hit or Stand. If the user gets 5 cards or 21 points, the user is forced to stand. The dealer only follows rules, without any choice. Now, the winner can be determined: If the dealer has gone over 21, the user wins.
Otherwise, whose total is greater wins the game. If both have the same total, the game ties. Go back to Step 3 to start a new game. A template has been given to you for this part. Complete the programme according to the above steps and the instruction in the comment. The deck can be shuffled, and cards can be dealt from the deck.
An array of 52 Cards, representing the deck. Reset the cardsUsed to zero. The computer acts as the dealer. The user can leave at any time. The dealer hits on a total of 16 or less and stands on a total of 17 or more. A new deck of cards is used if less than 12 cards left. The one who gets a Blackjack wins the game. If both get Blackjack, the game is tied. You need to output a message stating the dealer's and player's point and who wins or ties the game. First the player gets a chance to draw cards i.
The while loop ends when the player chooses to "Stand".