Creating a Video Slot game with VB.NET

Visit Site for more Start a new discussion instead. Thanks for your registration, follow us on our social networks to keep up-to-date. Show "You get 8 tokens. There have been no articles posted today. I just need HELP!!!

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I have always found them fascinating - that is mainly why I play. As curious as I am, I told my wife once that I'd like to try to make my own, hence, this article series. This widget requires JavaScript to run.

Visit Site for more For those that do not know what a video slot game is, let me quote from Wikipedia:. The video slot machine is a more recent innovation, with no moving parts at all — instead a graphical representation of one appears on screen. In addition, because there are no mechanical constraints on the design of video slot machines, most display five reels rather than three.

This greatly expands the number of possibilities: As there are so many combinations given by five reels, the manufacturers do not need to weight the payout symbols although some may still do so. Instead, higher paying symbols will typically appear only once or twice on each reel, while more common symbols, earning a more frequent payout, will appear many times. Video slot machines typically encourage the player to play multiple 'lines', so rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to bottom right, or any of the other patterns specified by the manufacturer.

As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take any or all of the possible lines on offer — the long-term return to player will be the same. The difference for the player is that the more lines he plays the more likely he is to get paid on a given spin — though of course he is betting more in the first place.

To avoid the feeling that the player's money is simply ebbing away whereas a payout of credits on a single line machine would be bets, and the player would feel they had made a substantial win, on a 20 line machine, it would only be 5 bets and would not seem significant , manufacturers commonly offer bonus games, which can return many times their bet. The player is encouraged to keep playing to reach the bonus: Our project will function the same way. Obviously I am not the world's best graphic designer, so my pictures will not be fantastic.

I will try to relate the logic used to make these games to you. Unfortunately, there will be no bonus rounds. I'll leave that logic to you. Time to get our hands dirty! Our project's name is HTG Slots. It is a VB. Once you have created the project, add the following controls to it and set the appropriate properties for each.

This produces a screen with five columns, i. The easiest would be to add the PictureBoxes at runtime , as they will be easier to maintain and keep track of when they are stored in an array or two. We will have four pictures in each column, so that gives us twenty PictureBoxes in total. Now, we need to fill them with images and make the wheels spin! In general Video Slot games have 5 columns wheels of three pictures each.

With each "pull", the user loses 1 token and the computer "spins" three wheels, each consisting of the numbers 1, 2, 3. If all are 1, the user gets 4 tokens; If all are 2, the user gets 8 token; IF all are 3, the user gets 12 tokens.

The number of tokens that the user has should display on the form and the result of the spin should be display in a message box. This is my code so far:. I don't know how to keep the count of the number of tokens, and have the messages display when a set of numbers are the same.

Can you tell me what I'm missing or what I need to include? I just need HELP!!! When the same numbers appear on the form, it still says Try Again, how do I get it to say the amount of tokens the user have won? K I assume you need to put some of your code into a button event which becomes your pull.

In ther you need a counter to count the number of pulls. You also need to initialize your number of tokens as: So line 6 to 24 need to go into a buttons click event. Yes its in a button event I just didn't copy it into the message.

What do you mean I need " a counter to count the number of pulls". Can I have an example to see what I need to do? Okay I have everything running but I can't get the right amount of tokens to show up when the user pulls or when the user wins a certain amount of tokens. Well what is the idea of line 7? Maybe you should get rid of it. I thought you want to count the number of puls there consequently my idea of a second counter.

In the real world you only get a certain number of pulls. You need to declare the number of tokens at the class level to prevent it from going out of scope and losing its value.

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